XR & Game Development

    •    Unity 3D (Intermediate, Daily):
         Used for VR games, AR projects, and WebXR experiences              (VRIF template, Zapworks, Unity WebGL,Unity Imagine Web             AR).

    •    Unreal Engine 5 (Intermediate/Advanced):
         Primarily used for flagship projects (e.g., Lost Angels) and 3D           animation, with plans to integrate it more extensively as a                   custom template is set up. 

    •    Other XR Frameworks:

        o    Zapworks: Utilized for AR projects.

        o    Unity WebGL & Unity Imagine Web AR: For interactive                    browser-based XR demos.

3D Animation & Modeling

    •    Reallusion Suite (iClone 8 & Character Creator 4,                                     Advanced):
         Core tools for high-quality character creation and animation.

    •    Daz3D (Advanced):
         Used for character creation and prop assets.

    •    Blender (Intermediate):
          Regularly used for asset creation and environmental                                        modeling.

    •    Quixel Bridge (Advanced, Project-Specific):
         Regular used for environment textures and assets

    •    Maya (Intermediate, Project-Specific):
         Employed for specialized asset work, such as custom                                     character meshes.

    •    3DS Max (Intermediate, Project-Specific):
         Used occasionally for architecture-based designs.

    •    Unreal’s In-Built Modeling Tools (Intermediate):
          For designing simple assets directly within Unreal Engine.

Generative AI & Creative Tools

    •    DALL-E 3 (Advanced):
         For prototyping ideas, creating storyboards, and generating                               high-end visual assets.
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    •    ChatGPT (Advanced):
         Used for brainstorming and early prototyping of ideas and                                   code.

    •    GitHub Copilot (Advanced):
         Assists with coding in Unity.

    •    Pinokio Suite (Advanced):
         Includes tools like Facefusion, ComfyUI, ForgeUI, Hunyuan                                 3D/Video, and Live Portrait for advanced content generation.

    •    Minimax, Runway ML, Kling AI (Advanced):
          Frequently used for generative video projects.

    •    Flux Pro (Intermediate):
         Primary tool for high-end image generation in major projects.

    •    Udio & Suno (Advanced):
         Used to generate original music for projects.


Multimedia & Post-Production

    •    Adobe Creative Suite (Advanced):
         Essential for image editing, video production, and creative                                   design (Photoshop, Premiere Pro, After Effects).

    •    Adobe Audition (Intermediate):
         Used occasionally for refining video sound editing.

    •    Presonus Studio One (Advanced):
         Primary tool for vocal editing, dialog cleanup, and recording                               original music.
Motion Capture & Animation
    •    Metahuman Animator (Advanced):
         Preferred for facial animation and lip-syncing.

    •    Reallusion iClone Accuface (Advanced):
         Used for detailed facial animation work.

    •    Sony Mocopi (Intermediate):
         For quick, direct full-body motion capture in Unreal Engine.

    •    Wonder Dynamic Studio (Intermediate):
         Handles finger and hand mocap effectively.

    •    Dollar Mono (Free/Beginner):
         Free webcam solution for basic motion capture needs.


Project-Specific Tools

    •    Marvelous Designer (Intermediate):
         Used with character animation in Unreal Engine for dynamic                                clothing, thanks to its seamless integration with Metatailor.

    •    Substance Painter (Intermediate):
         Employed to enhance character designs and vehicle textures.


Certifications & Training
    •    AR/VR Design Certification – MIT

    •    AR Design Certification – University of Michigan

    •    Remote Pilot License – FAA

    •    A.S. in Graphic Design, 3D Animation – Rasmussen University

    •    A.S. in Mechanical Engineering Technology-Design – Cincinnati               State  Technical and Community College

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